Challenge
Industrial companies, public institutions and emergency services were searching for more effective methods of training employees to respond to high-risk situations. Traditional fire safety trainings were expensive, logistically complex, and often too simplified to realistically prepare participants for the stress and unpredictability of real emergencies.
Goal
To create an immersive VR simulator that enables trainees to practise realistic fire, evacuation and rescue scenarios in a safe, repeatable and controlled virtual environment — without the need for costly, large-scale physical infrastructure.
Story
The project began with an analysis of typical emergency situations faced by firefighters, safety officers and industrial response teams. The key challenge was the inability to safely rehearse real-life incidents such as structural fires, evacuations or road accidents in conditions that closely simulate reality.
Based on these findings, a modular VR simulator was designed — featuring detailed 3D environments, interactive elements and advanced scenario logic. By putting on a headset, the user is placed in a virtual training space where they can:
🔸 Respond to residential or industrial fires
🔸 Practise evacuating people from enclosed areas
🔸 Provide first response support in road accident situations
Each scenario can be adjusted to match the user’s skill level — from complete beginners to experienced responders. The platform also includes built-in analytics, giving training managers access to individual progress reports, common errors, and response time statistics.
Results (KPIs)
✅ 35% reduction in field training costs
✅ 40% faster onboarding for new employees
✅ 92% of trainees reported improved emergency readiness
✅ 100% safety — no health or life risks during training
✅ Fully customizable scenarios adapted to different workplaces
Implementation summary
🔹 Identification of critical emergency scenarios in industrial and public sectors
🔹 VR environment design: fire scenes, road accidents, evacuation routes
🔹 MVP creation for entry-level operator and firefighter training
🔹 Integration of analytics and performance tracking
🔹 Expansion with language variants and advanced modules
Implementation scope
🔹 Concept phase: understanding HSE and operational training needs
🔹 VR development: realistic visuals, interaction, and incident logic
🔹 Customization: difficulty levels, workplace specifics, language support
🔹 Integration with HR platforms and LMS tools
🔹 Analytics system for real-time feedback and reporting
Core & supporting technologies
⚙️ Virtual Reality – 360° immersive training environment
⚙️ Unity Engine – scenario development and optimization
⚙️ Artificial Intelligence – decision-making and reaction analysis
⚙️ Firebase – backend for data storage and reporting
⚙️ Blender – 3D models for training scenes and environments
Development tools
🖥️ Unity
🖥️ Python (analytics logic + AI modules)
🖥️ Firebase (user data & progress tracking)
🖥️ OpenCV (gesture and movement analysis)
🖥️ Blender (3D objects and environments)
Team size
🧑💻🧑💻🧑💻 3 people
(game developer, AI engineer, VR designer)
Timeline
🕒 2.5 months – MVP
🕒 4.5 months – full implementation
Budget
💰 EUR 24,000–35,000 net (PLN 110,000–160,000)
Oakfusion Team broad knowledge, creativity, engagement and openness. Definitely, the focus on the business outcome is very unique among many Software House I worked with.
Wojtek Wdowiak, Jumpilot Co-Fouder